CROWN
It is always difficult to find the time to train for those long term goals such as training for that half marathon or to study for the GRE. Crown is a time management application that allows for users to both optimize and maximize their time to fulfill their goals. Users input their assignments, goals, and "to-do" lists  so that Crown can suggest available times to complete those particular goals. 


PROJECT OVERVIEW
In the summer of 2014 I took Cogs 187A, a course on Usability and Information Architecture. During the five weeks of the course, I developed skills in  Adobe Photoshop, Illustrator, and InDesign as well as learning  the basics of coding with HTML and CSS. I learned the core principles of information architecture, navigation, and the influence of a webpage's layout on a user's comprehension to create a structured website that supports users' needs. Along with learning practical and theoretical aspects of web design, the class was separated into groups to create a web-based application that would modify either a personal or a social behavior. My group and I decided to focus on modifying a personal behavior by creating an application that encourages users to utilize their free time with their own inputted, goal-setting tasks. 
I held the role of user interface designer through the duration of the group project. I designed paper prototypes, Crown's primary user interface, and the final presentation. Along with upholding my design duties, I participated in the initial conceptualization of the application, created storyboards and affinity diagrams, and constructed a user flow chart. Working and learning in these different aspects of creating a web-based application has advanced my experience in the UI/UX design field. 

DURATION
August 2014– September 2014
Cognitive Science 187A: 
Usability & Information Architecture
TYPE
Web-Based Application
ROLE
Paper Mock-up + High-Fidelity Prototype 
+ Presentation Designer, Conceptualizer
COLLABORATORS
Team Crown: Kaitlin Garriott, Nick Gibson,
Crystal Kwok, and Michael Lee
APPLICATIONS USED
Illustrator, InDesign, Photoshop 
960 Grid System, Marvel App, Sublime 
(for CSS & HTML)
METHODS
Rapid Contextual Design, Affinity Diagram,
Wire-Framing, and High-Fidelity Prototypes
DELIVERABLES
Final Presentation

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