It is always difficult to find the time to train for those long term goals such as training for that half marathon or to study for the GRE. Crown is a time management application that allows for users to both optimize and maximize their time to fulfill their goals. Users input their assignments, goals, and "to-do" lists so that Crown can suggest available times to complete those particular goals.
In the summer of 2014 I took Cogs 187A, a course on Usability and Information Architecture. During the five weeks of the course, I developed skills in Adobe Photoshop, Illustrator, and InDesign as well as learning the basics of coding with HTML and CSS. I learned the core principles of information architecture, navigation, and the influence of a webpage's layout on a user's comprehension to create a structured website that supports users' needs. Along with learning practical and theoretical aspects of web design, the class was separated into groups to create a web-based application that would modify either a personal or a social behavior. My group and I decided to focus on modifying a personal behavior by creating an application that encourages users to utilize their free time with their own inputted, goal-setting tasks.
I held the role of user interface designer through the duration of the group project. I designed paper prototypes, Crown's primary user interface, and the final presentation. Along with upholding my design duties, I participated in the initial conceptualization of the application, created storyboards and affinity diagrams, and constructed a user flow chart. Working and learning in these different aspects of creating a web-based application has advanced my experience in the UI/UX design field.
August 2014– September 2014
Cognitive Science 187A:
Usability & Information Architecture
Paper Mock-up + High-Fidelity Prototype
+ Presentation Designer, Conceptualizer
Team Crown: Kaitlin Garriott, Nick Gibson,
Crystal Kwok, and Michael Lee
Illustrator, InDesign, Photoshop
960 Grid System, Marvel App, Sublime
(for CSS & HTML)
Rapid Contextual Design, Affinity Diagram,
Wire-Framing, and High-Fidelity Prototypes